Hulic Shin-Okachimachi 7F, 1-1-1 Moto-asakusa, Taito-Ku, Tokyo 111-0041, Japan
・Across the Kasuga Street from Matsumotokiyoshi and Jonathan's
・Consumer game development (Unity, etc.)
・Hyper casual game application development (Unity)
・Arcade game development (Unity, etc.)
・Games development for facilities (Unity, etc.)
・Video production of pachinko/pachislot/game (storyboarding, video production, compositing, and implementation)
・Casino gaming/videoslot development
(Casino Gaming Videoslots/Mathematics/Design/Spine/Frontend Programming)
・Consumer game software sales
・Planning and development of computer games
・Planning and development of digital content
・Software development using Unreal Engine 4 and Unity
We specialize in developing games for "VR facilities", contents for facilities such as "Huis Ten Bosch" and "Nagashima Spa Land," and cabinet games and medal games for "game arcades".
◎Games for facilities, VR games, and medal games
◎Consumer games
We plan, develop, and port games for SWITCH, PS4, Xbox, STEAM, etc.
Development using UE4 and UNITY is a specialty of our wholly owned subsidiary, Kaminari Games Inc.
We have developed more than 50 models. Our strength lies in our extensive experience in creating visual images of animation and game copyrighted titles for pachinko/pachislot machines.
<video planning> <storyboard> <v-storyboard> <animation production management and direction> <graphic design> <UI and font design> <effects> <authoring> <lamp control> <implementation program (sub, sub-sub)>, and more.
We are capable of accepting orders for all tasks associated with the production of amusement machine images.
We demonstrate our expertise and high performance through our experience in implementing many dedicated VDPs such as AXEL/YAMAHA/TOSHIBA/HAYABUSA and our development staff's user-oriented viewpoint and knowledge of amusement machine video development.
Trust MOSS to be your gateway to success in the Japanese gaming market.
We excel at localizing and promoting international console games for the Japanese audience, leveraging our deep understanding of local player preferences and market dynamics.
We use "Redmine" and "Backlog" for project management to ensure a smooth development system.
We have a complete confidentiality policy with security measures for each department within the company.
Publisher: MOSS Co., Ltd.
Release date TBA
©MOSS CO., LTD. ALL RIGHTS RESERVED. LICENSED BY SEIBU KAIHATSU INC.
2024.10.31
2023.12.7
©Data Art,Inc.
©MOSS Co.,LTD.
2023.02.23
©MOSS CO., LTD. ALL RIGHTS RESERVED. LICENSED BY SEIBU KAIHATSU INC. featuring Game Center Mikado.
2021.04.22(Switch)
2022.02.24(PS4/5)
©MOSS LTD ALL RIGHTS RESERVED.LICENSED BY SEIBU KAIHATSU INC. featuring Game Center Mikado.
Publisher: Taito Corporation
(Development cooperation)2020.04.01
©TAITO CORPORATION 2019 ALL RIGHTS RESERVED.
2019.07.25(Switch)
2017.09.14(PS4)
2019.07.18(Switch)
2018.07.05(PS4)
©MOSS Co.,LTD. ALL Rights Reserved.
Publisher: BANDAI NAMCO Amusement Inc.
(Development cooperation)2018.12.19
©BANDAI NAMCO Amusement Inc.
Planning and development: AEON FANTASY Inc. and GREE, Inc.
Development cooperation: MOSS Co., Ltd.
Operation starts in 2018
©AEON Fantasy Co., LTD.
(Development cooperation)2017.07.14
(Development cooperation)2017.07.15
(Development cooperation)2016.06
(Development cooperation)2015.12.18
(Development cooperation)2015.07.18
2014.08.28
2014.05.13
©MOSS LTD ALL RIGHTS RESERVED. LICENSED BY SEIBU KAIHATSU INC.
(Development cooperation)2014.03.26
©BANDAI NAMCO Entertainment Inc.
2013.09.30
2013.04.25
(Development cooperation)2013.03.06
©SANYO BUSSAN CO.,LTD.
(Development cooperation)2012.11
2012.03.29(NESiCAxLive)
2008.10.02(Xbox 360)
2007.06.07(AC)
2005.09.22(PS2)
2005.03.31(AC)
©2005,2012 MOSS ALL RIGHTS RESERVED. Licenced by SEIBU KAIHATSU INC.
Publisher: SNK CORPORATION
(Development cooperation)2010.09.15(Xbox 360)
(Development cooperation)2010.01.22(AC)
©SNK PLAYMORE
©TAITO CORP. 2004